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Guitar Hero Celebrates 20 Years – How a Plastic Axe Bridged Generations Among Music Generations

It has been two decades after Guitar Hero hit the market across the Atlantic, providing everyday gamers the tools to become a rock star. Figuratively speaking, though you'd be hard-pressed telling that anyone who's nailed the epic lengthy instrumental break in front of an enthusiastic living-room audience.

Created by the developers, the game gave players a guitar-shaped controller to match on-screen cues moving along the display in time with the music. Every sequence mimicked particular chords, producing the feel of an authentic live show.

The studio previously tried its hand with rhythm games before partnering with the publisher, later purchased by Activision during the mid-2000s. Collaboratively, they laid the groundwork for an unlikely billion-dollar series which made a significant influence on numerous musicians featured, introducing classic bands to a new generation of gaming enthusiasts.

Michael Dornbrook, former COO of Harmonix, remembers the initial budgetary hurdles in securing the songs – even though the first two games mostly used rerecorded tracks.

“We reproduced all the music because the cost prohibitive,” he explains. “Despite having the publishing rights by themselves, it proved extremely difficult. We couldn’t get bands like the Who – the publisher had virtually no money, and our team was fairly certain it would fail. But once Guitar Hero became a hit, and record sales airtime increased, everyone wanted to participate.”

He continues: “One of the amazing things was how many mothers and fathers reached out expressing gratitude for exposing their kids to the music they adored. It evolved into a multigenerational phenomenon.”

Timeless Music Finds a New Audience

Irish group the Answer included their track in the 2008 release the popular installment. Lead musician Paul Mahon remembers how the series brought older hits to the forefront: “The game offered a larger, younger audience. Generally such music was seen as music that was past it, however once it got included in the game young people were finding it, suddenly it became trendy. That legitimised it, and got rid of the ‘dad rock’ label. It provided our catalog a new life.”

In 2008, the Answer’s debut album remained not available in the US, meaning Guitar Hero was a key medium for exposure for the band as they went on US tour supporting AC/DC. “Their crew were playing Never Too Late during travel, and some of them knew us thanks to the game,” he notes.

Major Band Titles Enduring Influence

Rock’s heavyweight names quickly took advantage of the game's success, including bands like Aerosmith, Metallica and others featuring in dedicated spin-off titles centered around each band’s catalogue and associated lore, imagery and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, it was said to have made the band more money compared to their records. It sold more than half a million copies in its first week, while demand for their songs saw an increase significantly at a time as the industry was already collapsing.

Guitar Hero still motivates quick-handed dedication among its fans. Earlier this year, a streamer completed an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough anthem made popular by the game – on Clone Hero, a no-cost alternative with similar gameplay and extensive customisation options. The song is difficult enough on expert mode, not to mention played at increased tempo while hitting every one of its near 4,000 notes. The streamer claimed requiring nine months of practice.

“Guitar Hero is a fun, imaginary experience. If you play Call of Duty, it doesn't imply you ought to pick up a real gun and go to war,” notes DragonForce guitarist the artist.

The band had already wrapped up a successful tour when Through the Fire and Flames appeared on Guitar Hero III, yet he explains it made them a household name. “I recall the record label calling to tell me that our records were moving rapidly,” he says. “It exploded when we next toured, and we performed just before the headliners on the Mayhem festival.”

In fact, DragonForce’s exposure via the game was so immense that it risked overshadow everything else the band has done. Recently, the track was used in a trailer for Despicable Me 4. “In the past I felt otherwise, but I’ve made peace with it,” Li says. “Should you just hear a single track, it’s totally cool – each person has their own path in music and I'm pleased we played a role of people’s lives”.

Enduring Legacy of a Iconic Controller

Top-tier marketing, be it for automobiles, clothes or video games, extends beyond than selling something – it inspires a longing. Did Guitar Hero tap into that? “That’s exactly what our team trying to create,” he confirms. “The excitement of performing as a music icon on the stage. From day one, the co-founders believed humans have a natural human desire to create songs, and they wanted to use technology to enable everyone to do it”.

Most of Guitar Hero games came out in just a half-decade between 2005 and 2010, featuring spin-offs like DJ Hero, including a turntable controller, and Band Hero. Subsequently, corporate focus in plastic instruments waned, aside from a brief comeback several years later.

Titles such as Clone Hero and newer releases have kept the community alive, with expectations of something from the founders in development. Recently formed developers has begun work on its debut music game. The initial creators are both involved in advisory roles. Are gamers prepared to welcome another game following Guitar Hero?

“We thought such titles could be similar to sports games allowing annual releases,” he remarks. “With abundant new music that it could be perennially popular, thus I remain hopeful. There’s no reason for it to persist for future fans.”

SS
The writer

Sara Shaw

A professional blackjack strategist with over a decade of casino experience, specializing in card counting and risk management.

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